24/7 Hostile Team Access & New Game Pass

Let Hostile GOI’s Play on the Hostile team without needing a DDA hosted event if the requirements are met:

There are at least two or more specialised security units.

There are ten or more 10 Security members ranked agent or higher online.

There is a member of the Mobile Task Forces online.

Balancing

The maximum Hostiles that can be online are two unless certain requirements are met, and they will spawn above the Facility Cave Network in a small hostile base.

They will receive less powerful armour.

Only two Hostiles can be online unless the amount of Security gets higher.

If Red Heron gets called or if Security are outnumbered by Class-D’s or Hostiles. They will have a one minute timer until they lose their ten lives and live on a three life system, after three deaths they die and cannot go back on the Hostile team until it’s Blue Sky for 45+ minutes.

Hostiles cannot join the Hostile team unless it’s Blue Sky.

More Hostiles may join if there are a lot of combatants online. OR if Class-D’s are outnumbered and there are only 2 Kingpins and 5 Medics or less for longer than 20 minutes.

Hostiles can only spawn ATV’s with a 5 minute cooldown.

All hostiles will have a maximum of ten lives.

Kicked off team when a Mercenary event is hosted.

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How to join the team?

There will be a waiting queue added to play as a Hostile team if it’s full, in order to be eligible for the queue you need to be playing on a team for longer than 40 minutes.

Those with the Pandora Blue subscription will only need to wait 20 minutes and will be in front of those who are not on a combative team.

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New Game Pass

To balance out the new Hostile addition there will now be a new purchasable item!

Recommended cost: 1750

The Pass shall give:

  • UMP-45 on Foundation Combative teams only!

  • Field Bandage to stop bleeding. - Useful for those who do not wish to purchase the medic pass as a Class-D!

  • 25% Shop Discount if you are in the Pathos III group!

  • New shop area for FP that sells some items! (ex: Flashlights, taser)

  • Permanent CHEAPSKATE USP! Purchasable in the shop for 10k credits.

  • Laser on any purchased sidearm.

  • Extra spawn for all Foundation Non-Combatives.

  • As FP you can now shoot Class-D only if they are aiming their gun at you intentionally.

  • Survive SCP-173 by using your elite intelligence to close one eye and keep the other open then repeat it the opposite way, keeping direct eye contact! At the cost of being 50% slower and have more blurry vision activates automatically only works 75% of the time though and only works as FP or CD. Turn it off in the new settings menu.
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    New Jobs for DDA:

  1. Giving the Hostiles quests

Hostiles will be given small quests to do such as stealing a box and putting it in the smuggler.

  1. Playing as a Hostile Commander

DDA will now be able to act as a Hostile Commander in the radio, and give orders to the Hostiles about things they can and should do.

  1. Giving out the location of Hostiles to Combatives

Hostiles will have their location given out to combatives to ensure they aren’t hiding.

i’m pretty sure this would be like a DDA suggestion instead, so you have to send it to them

ignore the tag i’m not DDA, it’s just i haven’t updated my roles since the thugpocalypse