The point of this topic is to suggest things that would provide some sort of gameplay outside of the generic “rioting or wait an hour for a test” system that’s been around for a while. Most of it is similar but provides some form of compensation for doing it instead of using gym equipment that doesn’t do anything. My main goal is to sort of centralize these things at the main area for CDs, the guard line, so that they are easy to find and provide something for them to do while they wait for a test if their goal isn’t rioting
173 Chamber cleaning - Every now and then, Combative gets a prompt that 173’s chamber needs cleaning, or it will decay slowly and the gates will malfunction because he’s a dirty boy. CDs are then taken there to clean the chamber, and they receive something for doing the job. This could also be expanded to cleaning other areas of the site that could need it such as SCP 610 or maybe even ferns palace.
Cell cleaning - When the sleep schedule ends some cells will be filled with rubbish that CDs can put into a trash can. Each item binned is 5 credits.
Washing - Move the wash room in the back of the cell block to the guard line similar to how the cafe has been placed and add a mechanic that allows CDs to wash dirty jumpsuits. Some financial reward is given for this
Lower observation meeting room - the room under observation has no purpose so change it into a two sided room with one being for FP and one being for CDs. The glass will be fortified so CDs cant escape through it but instead allows for interactions between civils and CDs. It can be accessible for FP through upper observation and for CDs it will just be a matter of going up to the glass.
Testing interest - With the removal of the queuing system we could add a button that work similarly to the DFSC tag CDs get but instead it show something like “Test Ready” or something. It makes it so that CDs who want to be tested have a higher chance of doing so while those that don’t wont need to say so when they’ve been cuffed.
Trash sorting area - Similar idea to the suggestion made about cleaning cells but this would be a proper system with conveyor belts and large bins for sorting junk. This would be a room near the guard line again and would only be activated once a CD engages with the conveyor belt. They will need to sort the trash into its proper bin and not doing so will give no rewards but doing so will provide 5 credits per trash. They may even find a gun or something else in the trash that they can hold onto but has a low chance of appearing so it isn’t giving guns out every 3 pieces of rubbish. Once the CD leaves the conveyor system the system will stop itself.