Kingpin Idea + Vents Idea

What about moving solitary to Fort Henry?

Moving Solitary to Fort Henry provides benefits such as:

People will riot less at the guard line, allowing for more tests.

It’s faster for security to DFSC people and since DFSC is getting a rework anyway this would make it more fair to balance it out, instead of having to walk ages just to let Class-D stop rioting.

There could be a cave extension added to SD can get more close to Fort Henry.

Kingpins and Leaders will spawn at Fort Henry

Why should this be added?:

  1. Kingpin and Leader have unique uniforms alluding to Max Security.

  2. The Kingpin vendor is at Fort Henry, due to the recent lack of Kingpins (in my timezone) I always feel bad going away from my friends to purchase from that shop as I have to leave them to go to some premium shop.

  3. It can be balanced easily to prevent rioting and Kingpins stopping people from getting DFSC.

Balancing ideas for new Kingpin/Leader spawn

  1. The mini Kingpin/Leader cellblock will be seperate from the Solitary Cells, the Solitary Area cannot be opened or hacked by any Class-D.

  2. Kingpins and Leaders that interfere with DFSC will get put in the Solitary Automatically if they were given a strike near their spawn, this is because Kingpins and Leaders spawn right near the Solitary Confinement Area.

  3. Max Security Cells/Leader & Kingpin cells will lock when the lockdown is called in the other cell block area.4.

  4. Kingpins/Leaders can choose to spawn there or not, which means that it’s completely optional.

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Benefits of having this:

  1. Allows the developers to change the Kingpin game-pass while still providing good benefits.

  2. Kingpins/Leaders have their own small cafe area to eat within their cell block.

  3. More realistic to real prisons.

  4. A more dynamic experience for all, and uses space more correctly.

  5. Demure and mindful of the gameplay experience.

  6. Why not? Why not add such a great feature.

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Vents Idea:

Fort Henry will have a vent which will allow people to utilise it profoundly during Purple Reign.

By using your blowtorch to open the vent, you will eventually find yourself in a oxygen management room which will let you access all the other vent points within the facility, however only raiders can open the oxygen management area which means it’s quite literally useless unless it’s during Purple Reign! or infiltrations, which is why it’s such a good idea, it’s being kind to the fellow affiliates of the foundation

Vent Exit 1.

Above the archival vault.

Vent exit 2.

Site-Phi cafe kitchen
storage area.


Vent exit 3.

Near guard line exit (above).

Vent exit 4.

Site Epsilon high rank relaxation & storage area.

Vent exit 5.

SCP-082 Behind the scenes area.

Vent Exit 6.

Near epsilon checkpoint to monorails or maintenance area.

Vent Entry/Exit

Near CI spawn.

Vent Entry/Exit

Fort Henry.

You didn’t cook. You burned the whole house.

SC itself is bad idea, but you want to make it even more oppressive and annoying. CDs don’t need to more things to make the experience worse.

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People will riot less at the guard line, allowing for more tests.

Rioting at GL is not an issue and should not be an issue. Most often tests are shot at CR/eps scanners (and that is because the process takes too long to the point a group of CDs have time to get there)

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It’s faster for security to DFSC people and since DFSC is getting a rework anyway this would make it more fair to balance it out, instead of having to walk ages just to let Class-D stop rioting.

Being Automatically put in timeout room for playing the game is not balanced and fun.

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It can be balanced easily to prevent rioting and Kingpins stopping people from getting DFSC.

Preventing people from stopping SCing is some of the worst things you can do. Not balanced or fun.

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Kingpins and Leaders that interfere with DFSC will get put in the Solitary Automatically if they were given a strike near their spawn, this is because Kingpins and Leaders spawn right near the Solitary Confinement Area.

Bait used to be believable. 1/10 bait.
You killed the game.

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Allows the developers to change the Kingpin game-pass while still providing good benefits.

Negatives outweigh positives by 10x.

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Kingpins/Leaders have their own small cafe area to eat within their cell block.

Ok? Not like that was really needed though…

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More realistic to real prisons.

Realism ≠ Balanced and/or fun.

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Demure and mindful of the gameplay experience.

Just stop.

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Why not? Why not add such a great feature.

Actual bait now.

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Fort Henry will have a vent which will allow people to utilise it profoundly during Purple Reign.

No need to add anything for purple reign when most CDs will switch to hostile teams anyway.
Would not be needed either if the MH tunnels were actually functional.

This is a very one sided reply.

A very toxic and unneeded reply, you can still get your point through without needing to be toxic or mean.

The only reason I write in here is to give them ideas and because I’m a writer and considering becoming an architect, nobody reads here which is one of the best reasons why toxicity shouldn’t be started.

Along with that if you have read the approved forums in the balancing server you would know what I mean by SC rework, whilst I didn’t explain it since it was made for developers to read.

Either way your reply is very one sided, toxic, and seems like all you want it to benefit yourself as a Class-D.

It is one sided yes. Class-D rioting experience has been horrible for past months, and you are suggesting it to be made worse.
It seems to be a trend with few suggestions of yours that I’ve gone though. Not that I believe they are made with intention though, but they make me believe you do not know what the issues are.

Some things should be obvious enough that they are bad for a game.

Being a writer or wishing to be an architect have nothing to do with gameplay design. I don’t call myself an game designer but I can recognize when something can ruin an experience and I will point it out.

I am not denying everything just because they would nerf CDs, but because they make the experience worse for combatives.
The vent idea degrades combative experience, while providing near nothing to CDs. Half the exits are in locked rooms (and powerful) and the other half are just powerful.
Some things I disagree with are because I don’t believe them to be necessary or impactful enough to justify MaD’s resources.