Here are some ideas from me.
- Rework of the Gamepass Medic
- Add to the Gamepass“Stolen Radio“description how to hide Radiothing interface (I don’t know the name).
- Maybe a few more activities for the CDs
Here are some ideas from me.
generally good post ig but what activities for CDs in specific
CD kind of have a problem with a lack of things to do, and just adding small stuff like washing dishes or doing laundry doesn’t fix the issue
so generally you want to be more specific
I want that Class-D members have other ways to earn more money. Like mining ores for money is kind of boring. The heist is good, but it takes time when you do it alone. I want to add a new task for earning money as Class-D member. I had in mind of the feature bounty hunting foundation workers for money. You get like tablet that shows how far the person from you is (in meters) and it’s required to have a weapon for killing the workers. You can find the bounty hunting contracts in the tunnel from an NPC. And as higher the rank of the foundation worker is as more money are you rewarded. Cooldown after killing a worker. You need to wait until cooldown is out for the next contract.(This feature was inspired from another game.)
Sure, but are you planning to give CDs the ability to hunt down unarmed FP or members of civil departments who, at most, have a semi-automatic sidearm? This would be extremely unbalanced and would cause a significant amount of issues for FP if all CDs were to make use of such a bounty system.
If this actually were to happen, I’d propose that only combative departments should receive bounties and those who are being hunted should know that someone is trying to kill them - eg. through an on-screen notification. The combative should then be able to prepare for a gunfight with the Class-D, and it should be the CD’s responsibility to come well-equipped.
I still highly doubt that this would actually happen, though, due to how unbalanced the game would become if each CD were to hunt down a different member of staff. The game would be extremely unbalanced and I don’t doubt that it would ruin the fun for those who actually want to play the game (to be fair it already does when an escaped CD comes to a test and proceeds to kill every single participant, occasionally except the CDs). In my eyes, the game is already unbalanced as it is, and such an addition shouldn’t be necessary.
Maybe give some ideas when you make suggestions like if MaD know you want a rework then how do they know what to rework?