Add a button to the overhead UI buttons to remove your own vehicle (use the same script that despawns your old vehicle when you spawn a new one to prevent seat issues with players still seated inside) that won’t work if you are below half health or injured at all (gives a chance for CD to be able to steal them still even after killing combatives).
OR
Add a lock system that locks out anyone other than MP, EC, ISS, SC-4+, and MaD who doesn’t have a lockpick (new item that would give a 50/50 chance of working or setting off an alarm). This will save combatives time and bullets when destroying their vehicles and allow them to stay alert for CD nearby.
I can already see this not being added.
And I say this SHOULDN’T be added either.
Cars already naturally despawn after a short period, you could always spawn an ATV over the car you had previously and if that is not currently available, just shoot the car?
Generally, I have not seen anyone have issues with the system we currently have in place, so if it aint broke then don’t fix it.
I could agree to adding a feature AT one of the spawning stations that lets you completely despawn your car; but not wherever you please.
Especially not with a overhead UI that only checks if you are below max health.
Lock system could be a decent idea but realistically, who would lock their cars each time, especially if you can just spawn a new car without any cooldowns.
(and how does the car check if you have any of the roles either? like from a realistic standpoint, it’s not like a iPhone facial recognition that detects that you are MP or anything.)
The second idea seems more acceptable but not completely acceptable, maybe cook some more on it.