Tunnel Collapse System (Riot Loop Fix)

Here are a few ways to fix the rioting loop without entirely removing or nerfing guns, making rioting more difficult for CDs. Instead, we can focus on preventing their primary means of navigation without destroying the guardline. One approach is to modify how tunnels function:

  1. Cave Time Bombs: All MTF & SRU members would be equipped with a device called a cave time bomb. This device allows them to collapse a tunnel temporarily. Any CD with a pickaxe can mine away the debris. However, there are limited locations where tunnels can collapse, the fuse lasts 60 seconds, and CDs can easily disarm it.

  2. Complete Tunnel Collapse: During predetermined times or with specific permission (ScD High Command, MTF High Command, Devs, AA Command), a complete tunnel collapse can be initiated. All tunnels that allow CDs to escape will start collapsing, giving CDs exactly 60 seconds to escape before they become trapped. These collapses cannot be mined until a specific amount of time has passed or a command is given. CDs can place explosives to reopen the caves, but this action is loud and would alert all Combatants.

These changes would make events like Uproar rarer and held to standards similar to Red Heron. Uproar would become a significant event, indicating that CDs have truly rallied and are causing a riot, rather than escaping easily every time.

Overall, this approach prevents the rioting loop from occurring during tests or when the game needs to calm down. It promotes more teamwork among CDs if they wish to win against Combatives and eliminates the need for constant monitoring of manholes or sweeping for escapees. Additionally, it helps reduce the frequency of CDs angering anomalies by escaping with ease.

Imo rioting doesn’t happen as much anymore and needs more of it

is this balanced chat is it

These changes would make events like Uproar rarer and held to standards similar to Red Heron.

Kill the game 101.
You cannot have an SCPF with all tests and no rioting/combat.

ScD and SCP tests in current state have no place in the game and need proper overhauls to function well.
SCP tests should be restricted to higher ranking ScD, be rare and have higher standards to (hopefully) make sure each test is interesting and useful.
When a test has quality and is interesting for all parties involved everyone would be much more keen to join them.

I as a CD would not care at all about a test on SCP I know everything about (Anything I would care about). If you make tests rare (and prevent me from accessing the SCP through rioting 24/7, dead or private servers) you prevent me from learning the SCP too quickly, thus encouraging me to join the test to learn as well.
When I say “accessing the SCP through rioting”, I mean I should not be easily be able to get to CR or Epsilon. Getting out of Omicron should not be a difficult task.

This suggestion does not make accessing CR or epsilon harder, it makes escaping omicron harder which is not what we need at all and deteriorates rioting experience yet again.


It promotes more teamwork among CDs if they wish to win against Combatives and eliminates the need for constant monitoring of manholes or sweeping for escapees.

Teamwork between CDs will not work. It should be rewarded, but should not be required. Average class-D does not enjoy (from personal experience) rioting along side another due to the limited resources (who holds bell, who gets 034, who gets bat), added chances of someone making a deadly mistake.
This is why randoms and medics (In most cases, non-kingpins/leaders) get shot in caves or left alone; they’re just a liability and their benefits do not outweigh their drawbacks.

Once again, escaping omicron should be the easy part. Getting into CR and/or Epsilon should be the tricky part.

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Here are a few ways to fix the rioting loop without entirely removing or nerfing guns, making rioting more difficult for CDs.

this concept does not work
this is for one reason, waiting for tests is so unappealing (usually you have to wait 30+ minutes up to several hours doing nothing for a test) that it’s basically impossible to make rioting less appealing than them
there’s also the fact that we’ve tried this before. both in the OG mines update and preshutdown. this does not work, it simply just makes CD gameplay less fun, and results in CDs either leaving the game entirely or rioting more

not to even mention the flaws in the execution of this.

Instead, we can focus on preventing their primary means of navigation without destroying the guardline.

making manholes harder to use just makes the site more unstable
since instead of CDs escaping via manholes and not causing any instability, they now escape through the guardline, forcing them to kill SD, make the guardline and omicron overall significantly less stable, and make tests even rarer

  1. Complete Tunnel Collapse: During predetermined times or with specific permission (ScD High Command, MTF High Command, Devs, AA Command), a complete tunnel collapse can be initiated. All tunnels that allow CDs to escape will start collapsing, giving CDs exactly 60 seconds to escape before they become trapped. These collapses cannot be mined until a specific amount of time has passed or a command is given. CDs can place explosives to reopen the caves, but this action is loud and would alert all Combatants.

what’s the point in this, manual omicron lockdowns exist. this would actually be a waste of resources to make.

Uproar would become a significant event, indicating that CDs have truly rallied and are causing a riot, rather than escaping easily every time.

uproars would be the same except even more unfun, or even longer, since CDs can’t dodge it in tunnels now.

It promotes more teamwork among CDs if they wish to win against Combatives

CDs already do that, it’s called rioting groups. nobody has ever done a heist within the last 5 months without at minimum, 7 other CDs with them. 8 CDs total is a very low number, usually you have 14+ CDs, and even with that many, heists are still extremely hard.

Overall, this approach prevents the rioting loop from occurring during tests or when the game needs to calm down.

CDs riot because there is no other real option. you either wait for up to 3 hours for a test, doing nothing, or you riot. the problem here is rioting ruining other departments gameplay, or having to wait 3 hours for a test.
even if you removed rioting fully, tests would still often take like 20+ minutes of waiting, simply because the bureaucracy with tests is that bad.

  1. Cave Time Bombs: All MTF & SRU members would be equipped with a device called a cave time bomb. This device allows them to collapse a tunnel temporarily. Any CD with a pickaxe can mine away the debris. However, there are limited locations where tunnels can collapse, the fuse lasts 60 seconds, and CDs can easily disarm it.

this would just be really annoying for CDs, and wouldn’t really do anything overall for site stability. it might block CDs a bit, but wouldn’t do anything to rioting overall besides making it more frustrating/annoying.