I’ve felt that CD gameplay has been abysmal for like the past 6 months due to multiple updates and/or regulation changes.
It is not necessarily that CDs are underpowered or don’t get new content, it’s that the fun stuff that exist get removed, made harder for no reason or nerfed to be worthless.
The following aren’t all just as big problems, but all add up. These are just some.
Some other CDs can probably add more “enjoyment degrading” additions or changes made.
Stealth juggernauts
A big one. While it was a bug after all, it made juggernauts actually fun to use and one could argue to fight against as well.
You were no longer just a slow and fat damage sponge. You just had extra health and LMG.
A single combative could have a chance at defeating one unlike a regular juggernaut.
You were no longer slow as a snail, and taking a fight with another juggernaut did not mean that next time you see them you’re 100% dead as you were able to heal IF you survived an encounter with another juggernaut or group of combatives rushing you.
Stealth juggernauts were possible as you were able to purchase other armor after purchasing juggernaut armor which would be overriden by the new armor.
Since the shop GUI update, this has not been possible.Regular juggernauts are just not to fun to play as nor against.
Caves
A big one. Since the new startup, caves have been infested with combatives 24/7 and generally trying to use them has been so much harder. Escaping in general is much harder.
I myself loved to just goof around after escaping like just trying to kill an SD with fists only or trying to hide in plain sight, but because escaping has been made harder there is no point in goofing and you have to take everything seriously.There are times where SD and MTF completely lockdown the caves and GL, stopping CDs from escaping at all. These are times when the game is at it’s worst because a CD cannot do anything.
The only combatives having any access to any of the caves should strictly only be SRU and MTF, with SRU requiring permissions or to have seen a CD inside. Like pre-shutdown.
Additionally, the manhole should be moved to more cover and harder to guard location (such as in the small area between the CB gates and doors, behind the fence. Or in middle of the courtyard.)
Base SD had also had permissions to enter manholes occasionally which was just ridiculous.
I’ve already said this before: Escaping omicron should be the easy part, getting into CR or Eps should be the hard part.
SCP-207
207 was very useful SCP before it got reworked. Cool you get more max speed, but you are guaranteed to die. I’m yet to see a CD use 207 who isn’t a jugg or in other ways have extra health.
207 is simply unusable. You can’t use 500 because it’s not good enough; it doesn’t remove the effects nor does it heal you enough.
207’s effects were additionally made temporary, making it even worse even if you do have good amount of health or somehow got good passive healing.
The only time 207 has been remotely useful was with stealth juggernauts as you were able to keep the health and use 500 to periodically heal yourself up.Now 207 is only used for heists or by clueless CDs.
Box placement
Before Unix reworked the box system, you were able to place boxes anywhere, not just tables. This was such a good feature, but was left out or broken and never fixed after the rework.
While sure, it wasn’t that fun or balanced for combatives/ScD as it was, it wouldn’t have had to be exactly like that. Suggestions for solving issue like that was already brought up couple times.
Not having this feature severely limits where CDs can hide boxes.
Boxes on ammo tables
While once again a bug after all, this was another thing. After the ability to place boxes on ammo tables, the number of hiding spots was cut down making hiding them more difficult because there’s less places to check.
Isolation rooms access
CDs lost their access to the isolation rooms. Why??? Just another possible hiding spot made inaccessible.
Gold 914
Not entirely sure at what point it was removed (after shutdown pretty sure?) the gold effect of 914 (very fine) was removed and has never been brought back.
Gold effect used to give you ~190 health, +8(?) speed and upgraded your weapon (G18 to P90) but have a chance to kill you.
afaik nobody complained about this.
Car hijacking
Another big one. After vehicles received the small parking update which meant that when you park your car (shift while stopped) the car is locked and won’t despawn for 30 minutes.
Another feature added was that the vehicles will immediately despawn if they are in spawning zones and are not driven.These 2 changes made stealing vehicles much harder and just made another fun thing harder to do. No longer can you wait around a corner to strike when someone leaves their car because it will either despawn immediately or its locked.
Permalockdowns during Red heron
A big one. The most excruciating thing a CD can experience; Red Heron.
Protocol: do nothing for an hour.
This probably makes up 50% of the things that make CD gameplay unenjoyable.
There is no way to fight it back, there is no alternatives, you just sit there and wait.This is made even worse when Red Heron is lifted but the lockdown isn’t. Just few days ago (096 breach?), CB was kept under lockdown for about 20 minutes after Red Heron was called off. This should not be possible at all.
sleep/lockup
Sleep and lockup have been pure annoyance to CDs since forever. There is no point in these 2.
“But it helps SCing!” You got lockdowns for that too. Do that when you need to. You aren’t SCing anyone when there are no DFSCs during lockup/sleep.
Until sleep and lockup are given actual purpose, they should not be enforced/exist at all.
CR access
While I can understand the reason which the CR doors were made hack only, it is another thing that downgrades CD gameplay. Especially the most recent one which made the intersection door unhackable (Why??? What was the point???)